lasasboomer.blogg.se

20xx melee hack
20xx melee hack













  1. #20xx melee hack update
  2. #20xx melee hack manual
  3. #20xx melee hack code
  4. #20xx melee hack download

"Random Max" type will delay a random amount, from zero to the selected value inclusive. "Exact" type will always delay by the selected amount of frames.

  • OoS Reaction Time is an integer value of frames to delay the selected OoS option from executing.
  • Debug Menu -> CPU Codes -> Added "OoS Reaction Time" and "OoS Reaction Time Type".
  • Debug Menu -> Training Codes -> In-game Toggles -> Save States/Replays -> Added an option for enabling random damage percents for all characters upon a Load State (min/max random damage can be specified).
  • 361 = Fox grounded shine that is jump cancelable, but 361 can be a different special move for other characters).
  • Debug Menu -> Training Codes -> Color Overlays -> Action State Overlays -> renamed some of the action states at the end of the list to display the action state ID value, which allows easier mapping of color overlays to special moves (ex.
  • Enabled CPUs (includes HMN's Nana) to be able to use C-Stick in Develop Mode.
  • X+A 20XX Reset on the CSS or Debug Menu now resets any currently toggled alternate costumes/characters/metal skins.
  • Added "JAB COUNTER / LINK WINDOW" as a Magus Physics Display option to show internal variables used for linking jabs (see this post by myself regarding performing The Gentleman).
  • Options are OFF/ON/4+ PLAYER OR DOLPHIN.
  • Debug Menu -> Stage Codes -> Lagless FoD options have been changed and now include a variation of this updated code.
  • Debug Menu -> Textures -> Replaced "Icy" Fountain of Dreams with "Northern Lights".
  • Debug Menu -> Textures -> Added "Gold" Battlefield.
  • Debug Menu -> Textures -> Added a "Character Select Screen" toggle with options of DEFAULT and TRI-CSP.
  • Watermelon Falco (Green Falco R-Alt) includes updated offscreen textures.
  • Peach: down-b pull (default/specific turnip/bomb/saturn/beamsword/random item).
  • Debug Menu -> Character Codes -> Added the following:.
  • #20xx melee hack code

  • Added a toggle for enabling the 2-frame window Smash Turn code (Magus v3.0).
  • Debug Menu -> Mechanics Codes page has been added.
  • In-game Toggles -> 20XXTE Input Display now persists across matches.
  • In-game Toggles -> Replay Menu -> 20XX CPU Type now persists across matches.
  • Also remember that the control stick deadzone for the CSS is not the same as the in-game one used for character inputs.
  • #20xx melee hack manual

    With this controller info window still displayed, holding the Z Button and pressing D-Pad directions (left/right for x-axis, up/down for y-axis) will allow manual adjustment of the controller origin values. The top line of this window now shows the current control stick x & y-axis calibration values (type = int8_t), which is the location of the control stick when the controller was plugged in or reset.

    20xx melee hack

  • Controller Origin Adjustment -> Introduced in v4.06 was the ability to press D-Pad Down at the CSS to display a window showing analog controller values.
  • A few new features and changes made their way in during the development process as well.

    #20xx melee hack update

    This update is mainly to address bugs in v4.06. "VERSION 4.07+" should now be seen on the main Debug Menu page, and on the Back Button texture in the Character Select Screen.

  • Toggling 20XXTE Input Display would freeze the game.
  • #20xx melee hack download

    20XX 4.07 download links have been updated to address the following issues:















    20xx melee hack